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Kevin Yang
orrochi



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Game Art - I - The Magician ~ Eileithyia ~
3ds max, Maya, Painter, Photoshop, ZBrush
November 2006


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This is a 3D model of my Magician Card, Eileithyia.

All these time I have been modeling low resolution characters under 3000 poly, so this time round, I have decided to make a high resolution ingame / realtime character that has around the same poly count as the models in Dead or Alive: U and Soul Caibur 3.

Character Polycounts are as follows:

body (with hair): 7015
Costume: 3473
Weapon: 1135

Programs used:

Maya: Modeling
3DS Max: Modeling, UV Mapping, Texturing and Outputing
Z-Brush: Sculpting, Normal Mapping and Texture seams fixing
Photoshop & Painter: Texture creation

Texture pages used:

2 x 2048 x 2048
- 1 diffuse map, 1 normal map
1 x 1024 x 1024
- 1 specular map
2 x 512 x 256
- 1 diffuse map, 1 specular map

Finally, for presentation purposes, I have used Sub-surface Scattering for her skin. For more information, such as turntables, wireframes, texture pages or view of her from different angles, feel free to visit my website.

Comments and critiques are most welcome and thank you very much for viewing!
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